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Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
How to Use This Course
Course contents

Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
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How to Use This Course

Reading20 min

This course gets you ready for software engineering interviews. It covers data structures and algorithms, system design (both the foundations and full case studies), low-level design, backend engineering, frontend engineering, and behavioral interviews. This lesson tells you what is in each part, how they fit together, and how to actually study them so the material sticks.

What this course covers

You have seven subjects to work through:

  • Data Structures & Algorithms (DSA): the coding-interview patterns, from arrays to dynamic programming, plus practice tests and a final round of speed drills.
  • System Design Foundations: the building blocks every system design answer is made of, estimation, caching, sharding, consensus, and so on.
  • System Design Case Studies: full designs of real products, a URL shortener, a chat app, Twitter, a ride-sharing app, and more, built using the foundations.
  • Low-Level Design (LLD): object-oriented design, the classic design patterns, and building small systems like a parking lot or an elevator from scratch.
  • Backend: split into Python, Django, FastAPI, databases (PostgreSQL), systems (caching, queues, distributed systems), and APIs.
  • Frontend: JavaScript and CSS fundamentals, React internals, performance, TypeScript, and testing.
  • Behavioral & Interview Day: how to tell your work stories well, company research, and interview-day logistics.

Each subject is graded with its own short tests along the way, so you always know where you stand.

Remember: this course is seven separate subjects. Start with whichever one you're weakest in and start there.

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How the subjects fit together

Every subject in this course stands on its own. You do not need to finish DSA before starting System Design, and you do not need to finish Backend before starting Frontend. Each subject has its own lessons, its own tests, and its own final "mock round" lesson where you practice under interview conditions.

This matters because your own interview loop probably doesn't test everything. If your next interview is pure backend and behavioral, you can skip straight to those two subjects and ignore the rest for now. If you have a full loop (coding, system design, and behavioral in one day), work through all three in parallel using the plan below.

Two subjects lean on each other a little: System Design Case Studies uses the vocabulary built in System Design Foundations, so it helps to have looked at Foundations first. Everything else is genuinely independent.

Remember: a subject you don't need for your interview is a subject you can skip. This course does not require finishing everything to be useful.

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A 45-day study plan

You do not have to follow this plan. It's there for people who want a ready-made pace. Expect about 4 to 5 hours a day. Two tracks run side by side: one DSA lesson every morning, and one other subject in the afternoon. Your STAR stories take time to find and polish, so a small behavioral lesson runs every few days from the start instead of being crammed at the end.

Lesson numbers below are positions inside each subject.

Days Morning: DSA Afternoon: other subjects
1 Start Here, Arrays and Hashing System Design Foundations 1-2; Behavioral 1 (resume walkthrough)
2-6 Two Pointers, Sliding Window, Sliding Window (Harder), Binary Search, Stacks System Design Foundations 3-12, two a day
7 Practice Test 1 System Design Foundations 13-16 and its test; Behavioral 2 (STAR method)
8-14 Trees Basics, BST, Tries, Heaps, Graphs BFS/DFS, Topological Sort, Union Find System Design Case Studies 1-14, two a day; Behavioral 3 and 4 on days 10 and 13
15 Practice Test 2 Case Studies 15-17
16-21 DP Basics, DP Intermediate, DP Hard, Backtracking, Backtracking (Advanced), Greedy Case Studies 18-23 (Mock Design Rounds and test on day 21); Behavioral 5 and 6 on days 17 and 20
22-25 Intervals, Bit Manipulation, Math and Geometry, Strings Low-Level Design 1-10
26-27 Pattern Recall and Mock Coding Rounds, Practice Test 3 Low-Level Design 11-19 (test on day 27); Behavioral 7
28 Redo one coding problem from each DSA test, timed Backend: Python (all) and Django (all)
29 Two timed problems from the Pattern Recall lesson Backend: FastAPI (all), Databases 1-3
30 Two timed problems Backend: Databases 4-6, Caching, Queues and Distributed Systems 1-4
31 Two timed problems Backend: Caching, Queues and Distributed Systems 5-8, APIs 1-3
32 Two timed problems Backend: APIs 4-9 (Mock Backend Round and test); Behavioral 8
33-35 One timed problem a day Frontend 1-12 (HTML, CSS, JavaScript and test 1)
36-38 One timed problem a day Frontend 13-22 (React and test 2); Behavioral 9
39-41 One timed problem a day Frontend 23-38 (performance, security, production, Rapid Recall, test 3)
42 Mock coding round with a friend Behavioral 10 (company research) for each company on your list
43 Mock coding round Behavioral 11 (mock behavioral rounds), one mock design round
44 Light review only Behavioral 12 (interview day) and the Behavioral test
45 Rest Behavioral 13 (after the interview). Then pick your weakest subject and retake its test cold

If your own interviews only cover some of these subjects, cut the rest and repeat mock rounds in the subjects you actually need instead.

Remember: the plan is a default pace, not a rule. Rearrange it around your actual interview date and the subjects your interviews will actually cover.

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How to study one lesson

Every lesson in this course follows the same shape, so the same study method works everywhere:

  1. Read the whole lesson once, without stopping to take notes. Get the shape of the idea first.
  2. Run any code in the lesson yourself. Don't just read it. Type it, run it, change one thing, and see what breaks. A concept you've run is a concept you remember; a concept you only read is a concept you'll blank on in an interview.
  3. Answer the knowledge-check question after each section. If you get it wrong, go back and re-read that section before moving on. These checks are short on purpose, one idea at a time, not a full quiz.
  4. Say the "Remember" line out loud. Every concept in this course ends with a short blockquote starting with "Remember." Say it in your own words, out loud, like you're explaining it to a friend. If you can't say it without looking, you haven't actually learned it yet, you've only recognized it.

This last step matters more than it sounds. Recognizing an idea when you read it and producing that idea from scratch under pressure are two different skills, and only the second one is what an interview actually tests.

Remember: reading a lesson once is not the same as learning it. You know a concept once you can say the Remember line without looking back.

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How to run a mock interview

Every subject's last lesson is a set of mock interview rounds with a rubric. Run them like this, whether you're alone or with a friend:

  • Use a real timer per round, and do not pause it. A real interview does not pause either.
  • Talk out loud the entire time, even if no one is listening. Silence is the single worst signal you can give in a real interview, since the interviewer is grading how you think, not just your final answer. If you get stuck, say what you'd ask an interviewer instead of guessing quietly.
  • Do not open the reference solution or rubric until you've submitted your own answer or the timer runs out. Looking early defeats the entire exercise.
  • Score yourself honestly against the rubric right after, like an interviewer would, not like your own cheerleader.
  • Write down, immediately, while it's fresh: the single biggest mistake, why it happened (a knowledge gap, nerves, or running out of time), and one specific fix, a problem to redo, a concept to re-read, or a story to rewrite with real numbers.
  • Revisit anything that scored low within 48 hours. That's the window where practice actually turns into memory. Waiting a week means starting over.

If you run several mock rounds over a few days, once you have four or five debriefs written down, go back through all of them together. Group the mistakes by what kind of gap they are, not by which round they happened in: not knowing something, fumbling the mechanics of something you do know, explaining something poorly, running out of time, or freezing up. A mistake that shows up once is bad luck. The same mistake showing up three times across different rounds is a habit, and habits are exactly what a real interview loop exposes. Pick your three most repeated mistakes and write a specific drill for each one, not "get better at system design," but "state the time and space complexity out loud before writing any code, every single round from now on."

Remember: score yourself like an interviewer, fix the mistake within 48 hours, and if the same mistake shows up three times across different mock rounds, it's a habit, not bad luck.

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How to track your progress

Two numbers predict interview readiness better than a raw count of problems solved or lessons finished:

Time per problem, split by phase. When you solve something, notice where the time actually went: recognizing which pattern to use, writing the code itself, or debugging edge cases afterward. If debugging eats most of your time, your actual weakness is precision, off-by-one errors, missed base cases, not pattern recognition. If recognizing the pattern is what's slow, more coding practice won't help; you need more exposure to how problems get phrased.

How often the same gap repeats. Keep a running list of what broke in each practice session or mock round, one line each: what happened, why, what you'd do differently. A gap that shows up once is noise. A gap that shows up three times across different problems is a structural hole in your knowledge, and it will show up again in a real interview unless you fix it directly.

The habit underneath both of these is the same one from the mock-interview section above: a skill only counts as learned once it survives a cold, timed check with no notes. Recognizing an answer when you read it is not the same as producing it yourself under pressure. If you can't produce something cold in roughly the time a real interview would give you, it goes back on your practice list, no matter how many times you've seen it before.

Remember: track where your time goes and which mistakes repeat. A mistake you've made three times is a real gap, not bad luck.

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What to do after interview season

Interview prep does not stop the moment your interviews end, whether you got an offer or not. Skills fade without upkeep, and staying sharp is worth far less effort than building the skill was in the first place.

In the first one to two weeks after your interviews: read any written feedback you received closely; it is rare and worth more than a dozen more practice problems. Keep a light maintenance pace, around two problems a day, just enough to not lose what you built, not to keep growing quickly.

Over the following one to three months: revisit one system design a week, rotating through designs you haven't touched in a while rather than replaying your favorites. Run one full mock interview a month with a real person if you can. Reviewing your own answers alone misses delivery problems, filler words, rambling, a flat "tell me about yourself", the same way reading a script hides how it actually sounds out loud.

Keep using real resources, not just this course: company-tagged problem sets once you're targeting specific employers, a structured mock-interview platform if you want feedback from a stranger, the System Design Primer (a well-known open reference) whenever a specific building block goes rusty, and the engineering blogs of companies you're targeting, which show you the real scale problems they actually care about.

Remember: interview skill decays without upkeep. A couple of problems a day and one system design a week is enough to hold onto what you built here.

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NextArrays and Hashing

Course progress

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0 of 177 modules complete

On this page

  • What this course covers
  • How the subjects fit together
  • A 45-day study plan
  • How to study one lesson
  • How to run a mock interview
  • How to track your progress
  • What to do after interview season