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Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
Query Optimization
Course contents

Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
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Query Optimization

Reading40 min

An index only helps if the query around it is written well. This lesson covers what Postgres does with your SQL before it ever touches an index: how it picks a join strategy, the WHERE-vs-HAVING trap, and the N+1 pattern that shows up in nearly every backend interview.

How the query planner picks a plan

Postgres never runs your SQL as written. It parses it into a tree, then its planner looks at several possible ways to execute that tree (which index to use, which join order, which join algorithm) and picks the one it estimates is cheapest, based on statistics gathered by ANALYZE: row counts, common values, and a histogram of how values are spread out.

Three join algorithms come up constantly in interviews:

Algorithm How it works Good fit
Nested loop For each row on one side, scan (or index-lookup) the other side for matches The outer side is small, or the inner side has a good index
Hash join Build an in-memory hash table from the smaller side, then probe it once per row on the larger side Large, unindexed, unsorted inputs, given enough working memory
Merge join Both sides are already sorted (or get sorted), then merged in one pass Both inputs are already sorted, often via an index

Stale statistics are why the planner sometimes picks a worse plan even when a better one is available: it's reasoning about row counts that no longer match reality.

Remember: the planner picks a plan from row-count estimates, not from your SQL's shape. Stale statistics (an old ANALYZE) are the classic reason it picks the wrong one.

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WHERE filters rows, HAVING filters groups

WHERE runs before rows are grouped. HAVING runs after aggregation. This ordering, not the keywords themselves, is what nearly every SQL interview question about the two is really testing.

sql
SELECT customer_id, SUM(total) AS spend
FROM orders
WHERE status = 'paid'          -- per-row, before grouping
GROUP BY customer_id
HAVING SUM(total) > 1000;      -- per-group, after aggregation

WHERE SUM(total) > 1000 is an error, because at the point WHERE runs, rows have not been grouped yet, so there is nothing to sum. HAVING status = 'paid' fails too in Postgres, because status is not in the GROUP BY. Even if you add it to the GROUP BY, it's wasteful: the database groups every row, including the ones you'll throw away. Always put a per-row filter in WHERE.

The same rule explains a classic GROUP BY error. After grouping, each output row stands for many input rows. So every column you select must either be in the GROUP BY list or be wrapped in an aggregate like COUNT, SUM or AVG. Postgres rejects the query otherwise. Older MySQL (non-strict mode) runs it and quietly returns a value from some random row in the group, which is worse.

Remember: WHERE runs before grouping and can't see an aggregate; HAVING runs after grouping and filters the groups themselves. Put per-row filters in WHERE.

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Join types, and finding "customers with no orders"

sql
-- INNER JOIN: only rows that match on both sides
SELECT o.id, c.name FROM orders o INNER JOIN customers c ON o.customer_id = c.id;

-- LEFT JOIN: every row from orders, NULL for customers with no match
SELECT o.id, c.name FROM orders o LEFT JOIN customers c ON o.customer_id = c.id;

-- FULL OUTER JOIN: every row from both sides, NULL wherever there's no match
SELECT o.id, c.name FROM orders o FULL OUTER JOIN customers c ON o.customer_id = c.id;

RIGHT JOIN exists too, but it's rare in practice: it's almost always rewritten as a LEFT JOIN with the tables swapped, which reads more naturally.

A classic follow-up, "find every customer with zero orders," is the standard anti-join pattern: left join, then filter for the side that came back empty.

sql
SELECT c.id, c.name
FROM customers c
LEFT JOIN orders o ON o.customer_id = c.id
WHERE o.id IS NULL;

Remember: "rows with no match" is a LEFT JOIN plus WHERE right_side.id IS NULL. That pattern, not a subquery, is the standard anti-join.

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N+1 queries: the same disease with or without an ORM

An N+1 pattern is one query to fetch a list, then one more query per item in that list. It happens in raw SQL just as easily as through an ORM.

Python
# N+1: one query for customers, then one MORE query per customer
customers = db.execute("SELECT id, name FROM customers WHERE active = true").fetchall()
for c in customers:
    orders = db.execute("SELECT * FROM orders WHERE customer_id = %s", [c["id"]]).fetchall()

The fix is a single JOIN, with the grouping done afterward in application code:

Python
rows = db.execute(
    """
    SELECT c.id AS customer_id, c.name, o.id AS order_id, o.total
    FROM customers c
    LEFT JOIN orders o ON o.customer_id = c.id
    WHERE c.active = true
    """
).fetchall()

from collections import defaultdict
by_customer = defaultdict(lambda: {"name": None, "orders": []})
for row in rows:
    entry = by_customer[row["customer_id"]]
    entry["name"] = row["name"]
    if row["order_id"] is not None:
        entry["orders"].append({"id": row["order_id"], "total": row["total"]})

This trades 500 round trips for exactly one, at the cost of some duplicated data over the wire (each order row repeats its customer's name) and a small grouping step in Python. For most read paths that's a clear win, but measure rather than assume: a join that fans out into millions of duplicated rows can end up worse than two well-indexed queries.

The number that actually matters here is not query execution time, it's round trips. 500 queries at 0.5ms execution but 2ms of network latency each adds up to over a second of wall-clock time. One JOIN query, even if its own execution cost is higher than any single N+1 query, finishes in single-digit milliseconds because it pays that network cost exactly once.

Remember: N+1 is one query, then one more per row of the result. The fix is a single JOIN; the win comes from cutting round trips, not from making any one query faster.

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On this page

  • How the query planner picks a plan
  • WHERE filters rows, HAVING filters groups
  • Join types, and finding "customers with no orders"
  • N+1 queries: the same disease with or without an ORM