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Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
Math and Geometry
Course contents

Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
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Math and Geometry

Reading105 min

Think of a security guard checking IDs at a locked door: they don't need to check every single fact about you, just the one or two that actually prove who you are. Math and geometry interview problems work the same way; a handful of number-theory facts and careful index arithmetic solve almost everything. They test something different from graph or DP fluency, and they show up often as "easy-looking but easy to get subtly wrong" questions. This lesson covers primes, GCD/LCM, matrix rotation, and fast exponentiation.

Prime numbers

A prime number is only divisible by 1 and itself. The naive check tests divisors up to n, but you only need to check up to sqrt(n). Here's why: if n = a * b with both a and b greater than sqrt(n), then a * b > n, which is a contradiction, so at least one factor must be at or below sqrt(n).

def is_prime(n: int) -> bool:
    if n < 2:
        return False
    if n in (2, 3):
        return True
    if n % 2 == 0:
        return False
    i = 3
    while i * i <= n:
        if n % i == 0:
            return False
        i += 2
    return True

Complexity: O(sqrt(n)) per check. For checking primality of many numbers up to some bound N, the Sieve of Eratosthenes further down this lesson beats calling is_prime N separate times.

Remember: you only ever need to test divisors up to sqrt(n). Past that point, any factor would have to pair with one smaller than sqrt(n), which you'd have already found.

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GCD and LCM

GCD (greatest common divisor) comes from the Euclidean algorithm: gcd(a, b) = gcd(b, a % b), stopping when b == 0.

def gcd(a: int, b: int) -> int:
    while b:
        a, b = b, a % b
    return a

LCM (least common multiple) follows directly from GCD: lcm(a, b) = a * b / gcd(a, b).

def lcm(a: int, b: int) -> int:
    return a * b // gcd(a, b)

Complexity: GCD runs in O(log(min(a, b))): each step roughly halves the smaller number in the worst case (numbers adjacent in the Fibonacci sequence are the slow case, still logarithmic). Python's standard library has math.gcd and math.lcm directly. Mention the built-in, but be ready to derive it from scratch, since implementing Euclid's algorithm is a common ask.

Pitfall: compute a * b // gcd(a, b) as written, in that order. If you're worried about overflow in a fixed-width-integer language, order of operations matters; this isn't a Python concern, but interviewers sometimes probe it anyway.

Remember: gcd(a, b) = gcd(b, a % b), stop at b == 0. LCM is just a * b / gcd(a, b) on top of that.

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Matrix rotation

Rotating an n x n matrix 90 degrees clockwise in place (O(1) extra space) takes two steps: transpose, then reverse each row.

def rotate_90_clockwise(matrix: list[list[int]]) -> None:
    n = len(matrix)

    # 1. transpose: swap matrix[i][j] with matrix[j][i]
    for i in range(n):
        for j in range(i + 1, n):
            matrix[i][j], matrix[j][i] = matrix[j][i], matrix[i][j]

    # 2. reverse each row
    for row in matrix:
        row.reverse()

Why transpose plus reverse rows equals a 90 degree clockwise turn: transposing flips the matrix across its main diagonal, turning rows into columns. Reversing each row then flips left-right, and the two combined equal a clockwise quarter turn. Trace a 3x3 example by hand once; it's much easier to verify visually than to reason about in the abstract.

The alternative 4-way (layer-by-layer) swap rotates the outer ring, then the next ring inward, cycling four cells at a time (top -> right -> bottom -> left -> top). Both approaches hit O(1) extra space. Transpose-plus-reverse is shorter to write correctly under pressure, so default to it unless the interviewer specifically wants the layer-cycling version.

Remember: transpose flips across the diagonal, reversing each row flips left-right. Do both, in that order, and you've rotated 90 degrees clockwise in place.

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Rotate Image

LeetCode 48 — Matrix

Intuition: A direct application of the transpose-plus-reverse-rows technique above. This problem is that technique, asked standalone.

Approach: Transpose in place, then reverse each row in place.

def rotate(matrix: list[list[int]]) -> None:
    n = len(matrix)
    for i in range(n):
        for j in range(i + 1, n):
            matrix[i][j], matrix[j][i] = matrix[j][i], matrix[i][j]
    for row in matrix:
        row.reverse()

Complexity: Time O(n²), space O(1); the whole point of this problem is the in-place constraint.

Common mistakes: transposing the full n x n range instead of only the upper triangle (j in range(i+1, n)), which transposes twice and undoes the operation. Also, allocating a new matrix and copying rotated values in, which works but violates the "in place" requirement the problem is explicitly testing.

Remember: only swap the upper triangle when transposing. Swapping the whole matrix undoes itself.

Spiral Matrix

LeetCode 54 — Matrix

Intuition: Walk the matrix in a shrinking rectangular spiral: right across the top row, down the right column, left across the bottom row, up the left column, then shrink the boundary and repeat.

Approach: Maintain four boundaries (top, bottom, left, right). Traverse each side in order, then move the corresponding boundary inward. Stop when the boundaries cross.

def spiralOrder(matrix: list[list[int]]) -> list[int]:
    if not matrix:
        return []

    result = []
    top, bottom = 0, len(matrix) - 1
    left, right = 0, len(matrix[0]) - 1

    while top <= bottom and left <= right:
        for col in range(left, right + 1):
            result.append(matrix[top][col])
        top += 1

        for row in range(top, bottom + 1):
            result.append(matrix[row][right])
        right -= 1

        if top <= bottom:
            for col in range(right, left - 1, -1):
                result.append(matrix[bottom][col])
            bottom -= 1

        if left <= right:
            for row in range(bottom, top - 1, -1):
                result.append(matrix[row][left])
            left -= 1

    return result

Complexity: Time O(rows x cols), since every cell is visited exactly once. Space O(1) extra (excluding the output list).

Common mistakes: leaving out the if top <= bottom / if left <= right guards before the bottom-row and left-column traversals. Without them, a single-row or single-column matrix gets its edge cells double-counted. Also, an off-by-one on boundary updates: top += 1 happens after finishing the top row, not before.

Remember: four shrinking boundaries, four directions. The two guard checks before the last two sides are what stop a thin matrix from double-counting cells.

Count Primes

LeetCode 204 — Math

Intuition: Counting primes below n one by one with is_prime is O(n sqrt(n)), too slow for large n. The Sieve of Eratosthenes flips the approach: instead of testing each number for primality, start with everything marked "possibly prime" and cross out multiples of each prime as you find one, in O(n log log n) total.

Approach: Build a boolean array of size n, all True initially. Starting from 2, for every number still marked prime, cross out all its multiples. Count the remaining True entries.

def countPrimes(n: int) -> int:
    if n < 3:
        return 0

    is_prime_arr = [True] * n
    is_prime_arr[0] = is_prime_arr[1] = False

    for i in range(2, int(n ** 0.5) + 1):
        if is_prime_arr[i]:
            for multiple in range(i * i, n, i):  # start at i*i: smaller multiples already crossed out
                is_prime_arr[multiple] = False

    return sum(is_prime_arr)

Complexity: Time O(n log log n), space O(n).

Common mistakes: starting the inner crossing-out loop at 2*i instead of i*i. Both are correct, but i*i is the standard optimization since smaller multiples of i were already crossed out by smaller primes. Also, forgetting the outer loop only needs to run up to sqrt(n): any composite number below n has a factor at or below sqrt(n), so all composites are caught by then.

A closely related task: you may be asked to return the actual list of primes, not just a count. The sieve barely changes: instead of summing the boolean array, collect the indices where it's still True.

def sieve_of_eratosthenes(n: int) -> list[int]:
    """Return all primes strictly less than n."""
    if n < 3:
        return []

    is_prime_arr = [True] * n
    is_prime_arr[0] = is_prime_arr[1] = False

    for i in range(2, int(n ** 0.5) + 1):
        if is_prime_arr[i]:
            for multiple in range(i * i, n, i):
                is_prime_arr[multiple] = False

    return [i for i, prime in enumerate(is_prime_arr) if prime]

Remember: don't test each number for primality one at a time. Cross out multiples of every prime you find, and everything left standing is prime.

Pow(x, n)

LeetCode 50 — Math — Binary exponentiation

Intuition: Computing x^n by multiplying x by itself n times is O(n). Binary (fast) exponentiation uses x^n = (x^(n//2))^2, times an extra x if n is odd, to halve the problem size at every step, giving O(log n).

Approach: Repeatedly square the base and halve the exponent, either recursively or iteratively. Handle negative exponents by inverting at the start (x^-n = 1 / x^n).

def myPow(x: float, n: int) -> float:
    if n < 0:
        x = 1 / x
        n = -n

    result = 1
    while n > 0:
        if n % 2 == 1:
            result *= x
        x *= x
        n //= 2

    return result

Complexity: Time O(log n), space O(1) for the iterative version; the recursive version is O(log n) time but O(log n) space for the call stack.

Common mistakes: the naive O(n) repeated-multiplication approach is correct but too slow, so always mention the fast-exponentiation follow-up even if you start with the naive version. Also, mishandling n = 0 (any x^0 = 1, including 0^0 by this problem's convention) or negative n (invert x and negate n before the loop, not after). Floating-point precision drift on very large n is acceptable for LeetCode's tolerance, but worth naming as a real-world caveat.

Remember: squaring the base and halving the exponent turns O(n) multiplications into O(log n). The same trick powers matrix exponentiation and modular exponentiation elsewhere in computing.

Reverse Integer

LeetCode 7 · Reverse Integer — Math — Overflow handling

Intuition: Reverse the digits of a 32-bit signed integer, returning 0 if the result would overflow [-2^31, 2^31 - 1]. It's the same shape of problem as Pow(x, n)'s overflow question above: the naive version works fine, and the interview is really about handling overflow and edge cases correctly.

Approach 1: string conversion. Works, but relies on string allocation, and only catches overflow after the fact, since Python integers are unbounded. Most interviewers push you toward the math approach next.

Python
def reverse_v1(x: int) -> int:
    sign = -1 if x < 0 else 1
    rev = int(str(abs(x))[::-1]) * sign
    return rev if -(2**31) <= rev <= 2**31 - 1 else 0

Approach 2: digit extraction with an overflow check before it happens. This is the answer interviewers are actually looking for.

Python
def reverse(x: int) -> int:
    INT_MIN, INT_MAX = -(2**31), 2**31 - 1
    result = 0
    sign = -1 if x < 0 else 1
    x = abs(x)

    while x != 0:
        digit = x % 10
        x //= 10

        # check BEFORE updating result — after would already have overflowed
        if result > INT_MAX // 10 or (result == INT_MAX // 10 and digit > 7):
            return 0

        result = result * 10 + digit

    return sign * result

Why check before, not after: in a language with fixed-width integers (Java, C++), result * 10 + digit overflows during the computation. By the time you could check the result, it's already wrong: undefined behavior in C++, silent wraparound in Java. Checking result > INT_MAX // 10 beforehand, since that condition means the next multiply would overflow, avoids ever computing the bad value.

Why digit > 7 specifically: 2^31 - 1 = 2147483647, and its last digit is 7. If result == INT_MAX // 10 exactly, the only digit that keeps the result in bounds is 7 or less; anything higher overflows.

Complexity: Time O(log10 x), one iteration per digit. Space O(1).

Common mistakes: treating this as a Python-only problem and skipping the overflow check, since Python integers never overflow on their own. State the portability point out loud: a Python-only solution could reverse first and clamp after, and it would still pass this problem's tests. But that wouldn't hold up in Java or C++, where the multiply-add itself overflows before you get a chance to check anything. Approach 2's before-the-fact check is the one that translates directly to a fixed-width-integer language, and that's usually what the interviewer is actually testing.

Remember: check for overflow before the operation that would cause it, not after. In a fixed-width language, "after" is already too late.

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Course progress

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On this page

  • Prime numbers
  • GCD and LCM
  • Matrix rotation
  • Rotate Image
  • Spiral Matrix
  • Count Primes
  • Pow(x, n)
  • Reverse Integer