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Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
The System Design Interview Framework
Course contents

Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
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The System Design Interview Framework

Reading45 min

Picture a cooking exam. Every candidate gets a different dish to cook, but the judge checks the same five things every time: did you ask what the dish should taste like, did you check how many people you're feeding, did you plan the steps, did you cook them in the right order, and can you explain your choices. The dish changes. The judge's checklist does not.

A "system design interview" works the same way. You get 45 minutes to design something like Twitter, Uber, or a payment app on a whiteboard. This kind of interview is often called an HLD interview, short for High-Level Design, because you design the big boxes (services, databases, caches) rather than write real code. The system changes each time. The steps you walk through do not.

Most people who struggle here do not fail because they lack knowledge. They fail because they have no steps to follow, so they wander for twenty minutes before saying anything useful. This lesson gives you those steps.

The one thing to memorise is the order of the steps. You can work out the details at the whiteboard.

RESHADE — Requirements, Estimation, Schema & API, High-level design, Architecture deep dive, Defend trade-offs, Edge cases.

What the interviewer is actually scoring

You are not scored on how many technology names you can list. The interviewer is quietly filling in four boxes on a scorecard.

Row What it means How you lose the point
Problem framing You turned a vague ask into something you can actually build You started drawing boxes before asking what the system must do
Structured thinking You moved through the design in a clear order You jumped between topics and the interviewer had to steer you back
Technical depth You can go one level deeper than the box you drew You said "I'd use a cache" and had nothing more to say when pushed
Trade-off reasoning You picked an option and said what it costs You presented your design as if it had no downsides

The last row is what separates a junior answer from a senior one. A junior candidate says "this is the best approach." A senior candidate says something like: "I'm picking option X because we're read-heavy and can live with a one-second delay. If we needed perfect up-to-the-second data, I'd pick option Y and accept the slower response instead."

Say your reasoning out loud the whole time. The interviewer cannot give you credit for a good idea they never heard.

Remember: a design with no stated cost is not a finished answer. Say what you're choosing, and say what it costs you.

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Step 1 — Requirements: turn a vague prompt into a clear spec

Give this about five minutes. Do not skip it. If you're still here after eight minutes, move on anyway.

Split requirements into two kinds, out loud, on the board.

Functional requirements are what a user can do. Write down three to five actions, no more. For "design Twitter": post a message, follow a person, view a home feed. Say what you're leaving out too: "I'll treat direct messages, search, and ads as out of scope unless you'd like me to cover them."

Non-functional requirements are the numbers and properties that actually shape the design:

Question to ask Why it changes the design
How many users, how much traffic? Decides one database or many, cache or no cache
Read-heavy or write-heavy? Read-heavy needs replicas and caching; write-heavy needs splitting the data up and queues
How fast must it respond? A 50 millisecond target for the slowest 1% of requests (called "p99 latency") rules out calls to a server on another continent
Consistency or availability if the network breaks? Money needs to always be exactly correct; a feed or a like count can be a little stale
Can we ever lose a record? A payment record: never. An analytics event: sometimes acceptable
One region or many? Serving many regions adds copying data around, routing by location, and legal rules on where data can live

Then say what you are choosing not to build. This is a strength, not a shortcut: "I'll design the posting flow and the feed end to end, and treat uploading photos as an S3-plus-CDN detail I'll come back to if there's time." (S3 is Amazon's storage service for files; a CDN, short for content delivery network, is a set of servers around the world that store a copy of a file close to each reader.)

Remember: functional requirements say what a user can do. Non-functional requirements say how well, and those are the numbers that actually shape your design.

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Step 2 — Estimation: get the numbers that shape the design

This takes three to five minutes. You are not trying to be exact. You are trying to answer one question: is this a small problem, a medium problem, or a huge one? That answer decides everything else.

Picture deciding whether to cook for a family of four or cater a 500-person wedding, before you decide how many stoves you need. The estimate is that same check, done with real numbers.

The chain of numbers is always the same shape:

DAU  →  actions per user per day  →  requests/day  →  average QPS  →  peak QPS (×2–3)
                                  →  bytes per action  →  storage/day  →  storage/5yr
                                  →  bytes × QPS  →  bandwidth

Here DAU means daily active users, the number of people who use the app on a given day. QPS means queries per second, or how many requests hit your servers each second.

A worked example, the kind you'd say out loud in about 30 seconds:

  • 10 million DAU. Each one reads their feed 10 times a day and posts 0.1 times a day (one post every 10 days, on average).
  • Reads: 100 million a day, divided by 86,400 seconds in a day, is about 1,200 QPS on average, and about 3,500 QPS at the busiest moment.
  • Writes: 1 million a day is about 12 QPS on average. That's tiny.
  • The ratio of reads to writes is 100 to 1. This is a read-heavy system, so caching and extra read copies of the database matter far more than splitting up the writes.
  • One post is about 300 bytes of text. A million posts a day is about 300 MB a day, or half a terabyte over five years. Text easily fits on one strong server. Photos and video are the real storage problem.

Notice what those five lines did for you. You now know to spend your design time on the read path, and you have a real reason why. That's the whole point of doing the math.

Remember: an estimate that doesn't end in a "so..." sentence earned nothing. The numbers only matter if they point at which part of the design is hard.

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Step 3 — API and data model: the contract before the boxes

Give this about five minutes. Two small pieces of work, nothing more.

The API. Write down three to five endpoints: just the request and the response shape, nothing else. An endpoint is one specific URL a client can call, like "create a post" or "get my feed." Writing these down forces you to decide what the system actually offers, and it surfaces good questions early, like how you page through results, how you avoid double-submits, and who is allowed to call what.

POST /v1/tweets            {text, media_ids[]}        -> {tweet_id, created_at}
GET  /v1/timeline?cursor=  ...                        -> {tweets[], next_cursor}
POST /v1/users/{id}/follow  Idempotency-Key: <uuid>   -> 204

Two habits that make you look experienced. First, use cursor pagination, never page numbers. A cursor is a bookmark, like a scrap of paper marking your place in a book: it tells the server exactly where you left off, so the next page is always correct even if new posts arrive. A page number, by contrast, drifts and gets slower the further you page. Second, add an idempotency key to any write the client might accidentally send twice, such as after a lost network reply. An idempotency key is a unique ID the client generates once per action; the server uses it to recognize a repeat and avoid doing the work twice.

The data model. List your entities, their key fields, and how they relate. Just as important: write down the access patterns, meaning the actual questions your code will ask the database, because those questions decide which storage engine and which indexes you need.

User(id PK, handle UNIQUE, name, created_at)
Tweet(id PK, author_id FK, text, created_at)         index: (author_id, created_at DESC)
Follow(follower_id, followee_id)  PK(follower_id, followee_id)
                                  index: (followee_id)   -- "who follows me", for fan-out

Say the access pattern out loud next to each index. For example: "the feed query is 'posts by everyone I follow, newest first,' so I need an index in the followee-to-follower direction to look up who to notify when someone posts." Choosing your indexes from the queries you actually wrote is exactly the reasoning a real database review wants to see.

Remember: pick every index from a query you actually wrote down. An index that no query needs is just a slower write.

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Step 4 — High-level design: draw the request path

Give this about ten minutes. Draw boxes and arrows, and talk through one request from start to end as it passes through them. A diagram nobody explains out loud is just decoration.

Here is a starting skeleton. Draw it, then delete whatever this particular problem doesn't need.

Client → DNS → CDN (static/media)
       → Load Balancer → API Gateway (auth, rate limit)
       → Application services
              ├── Cache (Redis)
              ├── Primary DB  →  Read replicas
              ├── Object store (S3) for blobs
              └── Message queue → async workers  →  search index / analytics / notifications

Four rules keep this step on track.

  1. Draw only what a requirement demands. Every box you can't justify is a box you'll be asked to defend, and you won't be able to.
  2. Split synchronous work from asynchronous work. Synchronous means the user is waiting for it right now; asynchronous means it can happen a moment later, in the background. Anything the response doesn't depend on, like sending notifications, generating thumbnails, or logging analytics, goes behind a queue instead of blocking the reply.
  3. Narrate the write path, then the read path. For example: "A post request hits the gateway, which checks who the user is and whether they've hit their rate limit. The service saves the post to the main database, announces a 'post created' event, and replies. A separate worker picks up that event later and pushes the new post id into each follower's feed cache."
  4. Keep app servers stateless. Stateless means a server holds nothing in its own memory between requests; session and cache data lives in Redis (a shared, fast, in-memory data store) instead. That way any server can handle any request, and adding more servers actually works.

Remember: draw only what a requirement demands, and anything the user isn't waiting on goes behind a queue.

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Step 5 — Deep dive, bottlenecks, and the trade-off close

Give the last fifteen minutes to this step. This is where your level gets decided.

Either the interviewer names the deep-dive topic ("how does the feed stay fast for a celebrity with 50 million followers?") or you pick it yourself. If you're picking, pick the box your own estimate showed was under the most pressure.

Run every bottleneck (the part of the system that breaks first under load) through the same four questions.

Question Example answer
Where does it break first? Updating every follower's feed at post time breaks for celebrity accounts; one tweet means 50 million cache writes
What's the fix? A hybrid: update feeds at post time for normal users, but build a celebrity's followers' feeds at read time instead, and merge the two
What does the fix cost? Two separate code paths, a "celebrity" threshold you have to tune, and slightly slower reads for people who follow a celebrity
How do you know it's working? Feed latency at the 99th percentile, how far behind the update worker is, and the cache hit rate

Then close with three short sentences.

  1. Recap the shape. "This is read-heavy, so I precomputed feeds in Redis, backed by a database split across several servers."
  2. Name the biggest risk. "The worker that updates feeds is the piece most likely to fall over during a celebrity spike."
  3. Say what you'd do next with more time. "I'd design the multi-region setup and the analytics pipeline next."

Name failure modes before the interviewer asks about them: a single point of failure (one thing whose crash takes down everything), one database shard getting far more traffic than the others, a wave of requests all hitting an empty cache at once, a queue that grows without limit, and retries with no backoff piling on top of each other.

Remember: dive into the box your own estimate proved was under pressure, not the box you feel safest talking about.

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Quick recap

The 45-minute budget:

Minutes Step Output on the board
0–5 Requirements 3–5 functional bullets, a non-functional table, and an explicit scope cut
5–10 Estimation QPS, storage, read-to-write ratio, and the one conclusion they point to
10–15 API + data model 3–5 endpoints, entities with keys, indexes justified by access patterns
15–25 High-level design Boxes and arrows, one write path and one read path narrated out loud
25–40 Deep dive Bottleneck, fix, cost, metric, done once or twice
40–45 Close Recap, biggest risk, what you'd do next

Five sentences worth learning by heart:

  1. "Before I design anything, what scale are we targeting, and is this read-heavy or write-heavy?"
  2. "I'll scope to X and Y, and treat Z as out of scope unless you'd like it covered."
  3. "That's 100 reads for every write, so the interesting problem is the read path."
  4. "Anything the user's response doesn't depend on goes behind a queue."
  5. "I'm choosing X. The cost is Y, and I'd soften it with Z."
PreviousPractice Test: DP, Backtracking, Greedy and MoreNextBack-of-the-Envelope Estimation

Course progress

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On this page

  • What the interviewer is actually scoring
  • Step 1 — Requirements: turn a vague prompt into a clear spec
  • Step 2 — Estimation: get the numbers that shape the design
  • Step 3 — API and data model: the contract before the boxes
  • Step 4 — High-level design: draw the request path
  • Step 5 — Deep dive, bottlenecks, and the trade-off close
  • Quick recap