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Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
Design Spotify
Course contents

Interview Preparation Bootcamp

Course progress

0%
0 of 177 modules complete
Start Here0/1
  • How to Use This Course
Data Structures & Algorithms0/27
  • Arrays and Hashing
  • Two Pointers
  • Sliding Window
  • Sliding Window: Harder Problems
  • Binary Search
  • Stacks
  • Practice Test: Arrays, Pointers, Windows, Search and Stacks
  • Trees: Traversals and Core Patterns
  • Binary Search Trees and Rebuilding a Tree
  • Tries (Prefix Trees)
  • Heaps and Priority Queues
  • Graphs: BFS and DFS
  • Topological Sort and Cycle Detection
  • Union-Find (Disjoint Set Union)
  • Practice Test: Trees, Heaps and Graphs
  • Dynamic Programming Basics
  • Dynamic Programming: Two Dimensions
  • Dynamic Programming: Hard String Matching
  • Backtracking
  • Backtracking: Constraint Satisfaction
  • Greedy Algorithms
  • Interval Problems
  • Bit Manipulation
  • Math and Geometry
  • String Manipulation
  • Pattern Recall and Mock Coding Rounds
  • Practice Test: DP, Backtracking, Greedy and More

System Design

Foundations0/16
  • The System Design Interview Framework
  • Back-of-the-Envelope Estimation
  • Networking and Protocols for Design
  • API Design and Idempotency
  • Load Balancing, Proxies, and Scaling Out
  • Caching and CDNs
  • Choosing a Database: Storage, Indexes and Transactions
  • Replication, Partitioning, and Sharding
  • CAP, PACELC, and Levels of Consistency
  • Messaging, Queues, and Event-Driven Architecture
  • Distributed Transactions and Data Integrity
  • Coordination, Consensus, and Distributed Locks
  • Reliability, Resilience, and Rate Limiting
  • Observability, Security, and Cost
  • System Design Cheat Sheet
  • Practice Test: System Design Foundations
Case Studies0/23
  • Design a URL Shortener
  • Design a Rate Limiter
  • Design a Notification Service
  • Design a Job Queue System
  • Design a Chat App (WhatsApp)
  • Design an Analytics Pipeline
  • Design a Multi-tenant SaaS Architecture
  • Design a Social Media Feed (Twitter/X)
  • Design a Search Autocomplete System
  • Design a File Storage Service (Dropbox)
  • Design Google Docs
  • Design a Code Review System
  • Design Netflix
  • Design YouTube
  • Design Spotify
  • Design Uber/Lyft
  • Design Airbnb
  • Design Ticketmaster (Eventbrite)
  • Design an E-commerce Cart, Checkout, and Catalog
  • Design a Payment System
  • Design a Logging and Monitoring System
  • Mock Design Rounds
  • Practice Test: System Design Case Studies
Low-Level Design0/19
  • The LLD Interview Framework and UML
  • OOP Foundations for Design
  • SOLID Principles
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns I — Strategy, Observer, Command, State, Template Method
  • Behavioral Patterns II and Anti-Patterns
  • Concurrency in Low-Level Design
  • Design a Parking Lot
  • Design an Elevator System
  • Design a Movie Ticket Booking System
  • Design an Expense-Sharing App (Splitwise)
  • Design a Vending Machine and an ATM
  • Design a Rate Limiter and a Logging Framework
  • Design a Notification Service and an In-Memory Cache
  • Design Games — Tic-Tac-Toe, Snake and Ladder, Chess
  • Database Design for LLD
  • LLD Cheat Sheet and Recall Drill
  • Practice Test: Low-Level Design

Backend

Python0/5
  • How Python Runs Your Code
  • Functions Deep Dive: Closures, Generators, Context Managers, Scope
  • Classes Deep Dive: Method Types, MRO, Metaclasses
  • Standard Library and Serialization
  • Practice Test: Python
Django0/6
  • Django Request Lifecycle
  • Lab: Django Middleware — Request ID & Response Time
  • Django ORM and Querysets
  • Django's Cache Framework
  • Practice Test: Django
  • Django in Production: Debugging Labs
FastAPI0/5
  • FastAPI, ASGI, and Async
  • FastAPI Dependency Injection
  • FastAPI Background Tasks
  • Lab: FastAPI Async — Concurrent Aggregation
  • Practice Test: FastAPI
Databases (PostgreSQL)0/6
  • Indexing
  • Query Optimization
  • Transactions and Isolation
  • Migrations and Schema Changes
  • Hierarchical Data and Safe Concurrent Updates
  • Practice Test: Databases
Caching, Queues & Distributed Systems0/8
  • Redis Caching
  • Redis Advanced Patterns
  • Celery and Background Workers
  • Kafka and Message Queues
  • Async Pipelines
  • Distributed Systems Basics
  • Distributed Locks
  • Practice Test: Caching, Queues and Distributed Systems
APIs, Security & Deployment0/9
  • REST API Design
  • API Versioning and Error Handling
  • API Security and Authentication
  • WebSockets and Real-Time Systems
  • Docker and Containers
  • File Storage with S3
  • Testing Strategies
  • Mock Backend Round
  • Practice Test: APIs, Security and Deployment
Frontend0/38
  • HTML Document Structure and Semantics
  • CSS Box Model, Flexbox and Grid
  • CSS Architecture and Theming
  • CSS and Rendering Performance
  • Variables, Scope, Hoisting, and Truthiness
  • Functions, this, and Binding
  • Objects and Prototypal Inheritance
  • JavaScript Utility Patterns: Cloning, Caching, and Memory
  • Promises From Scratch
  • The Event Loop and Browser Rendering Pipeline
  • The DOM: Nodes, Events, and Traversal
  • Practice Test: HTML, CSS and JavaScript
  • React Rendering Fundamentals
  • React Hooks Internals
  • React Performance
  • Lab: React — Stateful Counter Component
  • State Management
  • State Machines in React
  • React Custom Hooks and Composition Patterns
  • TypeScript for React
  • React Testing
  • Practice Test: React
  • HTTP and Caching
  • Network Performance and Web Vitals
  • Code Splitting and Bundles
  • Virtualization
  • GraphQL and Data Fetching
  • Web Security
  • WebSockets and Real-time
  • SSR and Next.js
  • Micro-frontends
  • Build Tools and Bundling
  • Accessibility
  • Error Handling
  • Internationalization
  • Animation
  • Rapid Recall and Mock Frontend Rounds
  • Practice Test: Performance, Architecture and Production
Behavioral & Interview Day0/14
  • Resume and Project Walkthroughs
  • The STAR Method and Refining Your Stories
  • Conflict and Difficult Coworkers
  • Failures, Incidents, and Obstacles
  • Leadership, Mentorship, and Ownership
  • Teamwork, Communication, and Feedback
  • Growth and Handling Ambiguity
  • Career Goals, Why This Company, and Negotiation
  • Situational Questions
  • Company Research
  • Mock Behavioral Rounds
  • Interview Day
  • After the Interview
  • Practice Test: Behavioral and Interview Day
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Design Spotify

System Design65 min
Sign in to open the interactive design canvas for this exercise.

A music streaming service tests a different muscle than a ride-hailing app. It's dominated by large, unchanging audio files served to a huge number of listeners, plus a recommendation pipeline that runs entirely in the background and never gets in the way of playback. The interesting decisions here are about CDN strategy, adaptive delivery, and syncing state across a user's devices, not about coordinating people racing for the same resource.

Requirements

Functional requirements

  • Search for and stream tracks, albums, and podcasts.
  • Create, edit, and share playlists.
  • Recommend tracks and playlists based on listening history.
  • Download tracks for offline playback, a paid feature.
  • Artists and labels upload and manage catalog metadata and audio.

Non-functional requirements

  • Low startup latency: audio should start within about 200ms of pressing play.
  • High availability: streaming should degrade to a lower bitrate on a bad connection rather than fail outright.
  • Massive read fan-out: a handful of popular tracks account for a hugely disproportionate share of daily plays.
  • Licensing constraints: some tracks are restricted to certain regions, or must be pulled from the catalog quickly.
  • Playlist state stays reasonably in sync across a user's phone, desktop, and web app; a few seconds of lag is fine.

Remember: this system is bound by bandwidth and CDN reach, not by database throughput. The core engineering problem is getting audio bytes to listeners cheaply and fast.

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Estimates

Assume 500 million monthly active users, 200 million daily active, averaging an hour of listening a day.

  • Track starts: an average track runs about 3.5 minutes, so roughly 17 track plays per user per day. 200M × 17 ≈ 3.4 billion track starts/day, about 40,000/sec average, several times higher during the evening peak.
  • Audio file size: a 3.5-minute track at 128kbps is about 3.4 MB per quality tier. Storing three tiers (say 96/160/320 kbps) is roughly 10 MB per track across all of them.
  • Catalog size: 100 million tracks × 10 MB across tiers = 1 petabyte of audio. This is exactly why virtually all of it sits in object storage behind a CDN, never served directly from app servers.
  • Metadata (track, album, artist, playlist rows) is comparatively tiny, tens of millions of rows, fitting comfortably in a normal database with caching.

API

GET  /v1/search?q=...&type=track,album,artist
GET  /v1/tracks/{track_id}
GET  /v1/tracks/{track_id}/stream?quality=high
  resp: 302 redirect to a signed CDN URL, or an HLS/DASH manifest

POST /v1/playlists
  body: { name, description }
PUT  /v1/playlists/{playlist_id}/tracks
  body: { track_id, position }
GET  /v1/playlists/{playlist_id}

GET  /v1/users/{user_id}/recommendations
POST /v1/playback-events
  body: { track_id, event: "play"|"skip"|"complete", position_ms, device_id }

POST /v1/tracks/{track_id}/download   # returns an encrypted offline bundle + license

Playback events are fire-and-forget, sent to an asynchronous pipeline rather than blocking the request path. They feed both recommendations and royalty accounting.

Data model

Track(track_id PK, title, artist_id, album_id, duration_ms, isrc, explicit, available_regions[])
Artist(artist_id PK, name, bio)
Album(album_id PK, title, artist_id, release_date)
AudioAsset(track_id FK, quality_tier, storage_url, codec, bitrate)
Playlist(playlist_id PK, owner_id, name, is_public, updated_at)
PlaylistTrack(playlist_id FK, track_id FK, position, added_at)
User(user_id PK, plan[free|premium], region)
PlaybackEvent(event_id PK, user_id, track_id, event_type, position_ms, ts)  -- append-only, streamed to analytics
UserTasteProfile(user_id PK, embedding_vector, updated_at)  -- derived, rebuilt offline

AudioAsset is separate from Track because one track has several encoded variants, and the actual bytes live in object storage. The database row only holds a pointer, never the audio itself.

High-level design

[Client: mobile/desktop/web]
        |
   [API Gateway]
        |
  +-----+-----------------+------------------+
  |                       |                  |
[Catalog/Search      [Playback/Streaming  [Playlist Service]
 Service]              Service]                 |
  |                       |                 [Metadata DB]
[Search Index          issues signed URL /
 (Elasticsearch)]       manifest, doesn't
  |                      proxy audio bytes
[Metadata DB]                 |
                        [CDN edge cache] <---- [Object Storage: S3/GCS, origin]
                               ^
                               |
                     actual audio bytes served
                     directly from edge to client

[Playback Events] --async--> [Event Queue (Kafka)] --> [Recommendation Pipeline]
                                                    --> [Royalty/Analytics Pipeline]

The Playback Service never proxies audio through app servers. It authenticates the request, checks licensing and subscription status, and hands back a signed, time-limited CDN URL, or a manifest for adaptive bitrate. The client then talks directly to the CDN. The Recommendation Pipeline is fully decoupled from serving, so a slow or broken recommender never touches playback.

Deep dives

How does adaptive streaming keep audio playing smoothly?

Encode each track into multiple bitrate tiers, chunked into short segments, so a client can switch quality mid-stream based on measured bandwidth without restarting playback. Because popularity follows a power-law curve, a small set of hot tracks stays cache-warm at nearly every CDN edge, pushing the cache hit rate for top content close to 100%, which is what keeps origin bandwidth costs under control at this scale. For fast startup, prefetch the first few seconds of the most likely next track, the next item in a queue, while the current one is still playing.

Remember: the reason "top" content streams instantly everywhere is that a small share of the catalog accounts for most plays, so the CDN keeps it warm at nearly every edge by default.

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How do playlists stay in sync across devices without a merge algorithm?

Model a playlist as a small ordered list carrying a monotonically increasing version number. Each client caches the playlist locally and does a conditional fetch, checking the version, rather than polling the full content every time. Concurrent edits from two devices resolve with last-write-wins at the playlist-version level, which is fine for casual use. The operational-transform-style merging that Google Docs needs would be overkill here for something as simple as reordering a list.

How do recommendations run without slowing down playback?

Two layers, both entirely offline from the playback path. Collaborative filtering finds "users like you also played X" through a batch job over the user-track interaction matrix, run nightly or hourly. Content-based embeddings, built from audio features and metadata, recommend acoustically similar tracks, useful for a brand-new track with little play history yet. Both feed a fast key-value store mapping user ID to a precomputed track list, refreshed periodically. Recommendations are never computed synchronously on the request path.

How does offline playback and licensing enforcement work?

A premium user's download request returns an encrypted bundle, the audio file locked with a device-bound key, plus a time-limited license. Playback of a downloaded track still requires periodic license validation, the app has to "phone home" within some window, say every 30 days, so a lapsed subscription eventually blocks offline playback too. This is a licensing requirement, not just a caching detail, worth naming explicitly.

Track availability is scoped by region, and a rights holder can demand a track be pulled globally within hours. Implement this as a fast, cached flag check in the Playback Service on every stream request, with a short TTL, so a takedown propagates in seconds rather than needing to bust the entire CDN.

Trade-offs and follow-up questions

Concern Choice Trade-off
Audio delivery CDN plus object storage, signed URLs, adaptive bitrate Scales to almost any read volume once caches warm up, at the cost of encoding pipeline complexity
Search A dedicated search index synced via change-data-capture Fast fuzzy search, but eventually consistent with the metadata database
Recommendations Fully offline, served from a precomputed key-value store Never touches playback latency, at the cost of being up to a few hours stale
Playlist sync Version-based conditional fetch, last-write-wins Simple and sufficient for casual multi-device use, not real-time collaborative
Offline playback Encrypted bundle plus periodic license check Enforces subscription status without needing constant connectivity

Q: How do you avoid a "thundering herd" when a hyped new album drops and everyone streams it at once? A: Pre-warm CDN edge caches ahead of a scheduled release by pushing the audio out before the public release time, and rate-limit the origin fetch so a cache-miss stampede doesn't hit object storage from every edge simultaneously.

Q: How would you support a real-time collaborative playlist, like a party playlist multiple people edit live? A: Swap last-write-wins for an operation-based approach: treat each add, remove, or reorder as a discrete event broadcast over a WebSocket, and use a sequence CRDT so concurrent inserts converge without conflict, the same idea as Google Docs' collaborative editing.

Q: A track needs to be pulled globally due to a rights dispute. Walk through what happens. A: Flip the track's status flag in the metadata database, which invalidates the short-TTL cache in the Playback Service within seconds, so no new stream URLs are issued. Existing signed URLs are already time-limited and expire naturally. For offline copies, the next mandatory license check revokes playback.

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Course progress

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On this page

  • Requirements
  • Estimates
  • API
  • Data model
  • High-level design
  • Deep dives
  • How does adaptive streaming keep audio playing smoothly?
  • How do playlists stay in sync across devices without a merge algorithm?
  • How do recommendations run without slowing down playback?
  • How does offline playback and licensing enforcement work?
  • Trade-offs and follow-up questions